I took a step out of narrative to do this piece for the massive Illustrative Zurich exhibit which opens on Friday.
Floaters from David OReilly on Vimeo.
The actual piece is a seamless loop.
“Floaters are deposits of various size, shape, consistency, refractive index, and motility within the eye’s vitreous humour, which is normally transparent. They may be of embryonic origin or acquired due to degenerative changes of the vitreous humour or retina… Floaters appear as shadow-like shapes that appear alone or together with several others in one’s field of vision. They may appear as spots, threads, or fragments of cobwebs, which float slowly before the sufferer’s eyes. Since these objects exist within the eye itself, they are not optical illusions but are entoptic phenomena.”
After several requests (and people started producing this stuff without permission!), I opened a store where you can buy some Octocat merch. I did a few other limited edition designs for fun. Take a picture wearing this stuff and you win a prize.
Also, I’m a ‘Boards magazine “director to watch” this month, which actually has nothing to do with surveillance. It’s great to see them interested in stuff outside the commercial world.
These Octocat plush toys were made by Gina Beastly, she rocks.
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The iHologram has become one of the All time most popular videos on Vimeo in the space of a day, and is currently on the front page of almost every technology site… I’m getting way too many emails about it, so for those who had to know:
The iHologram app was not real. It was an illustration of an idea I had which I believe could work with the technology (combining anamorphosis and motion sensing). Unfortunately I’m just an ideas person, and I can show how things should look, but I’m no hardcore programmer.
I’d be happy to collaborate with a developer or studio who want’s to make it happen, I’m bursting with ideas for the interactive world, but right now all my attention is on filmmaking.
My aim with this was to tackle the problem of 3d viewing in an original way using current technology, not fool anyone… so for those who doubted but still supported it, respect. I hope it inspires some talented programmers out there.
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Son of Rambow is being released in cinemas today!

I began work on this film about 2 years ago, making hundreds of drawings, illustrations, flipbooks, props etc. basically everything the main character puts his hand to. I also directed/animated all the CG animation in the film, from my miniature studio in the barge next to Hammer & Tongs.
Here’s a list of theatres playing it in London. Go see it!






